﻿using UnityEngine;
using System.Collections;

public class ColorLensGetter : MonoBehaviour {

	// Use this for initialization
	public SpriteRenderer source;
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		
		GetComponent<SpriteRenderer>().color = source.color;
	
	}
}
